Magic and Mischief
Great fantasy reads for teens.
Twelve-year-old Stephanie and a walking, talking skeleton detective must save the world from an ancient evil.
Lucien has brain cancer, but when he is holding a mysterious book he discovers he can travel between two worlds.
While staying in Wales, the Morgan children find a magic harp-tuning key that sends them back in time.
Eleven-year-old Ethan Feld, an unsuccessful baseball player, is recruited to travel between worlds to save his own.
To prove the rightful king of Britain, Merlin devises the test of the sword in the stone.
Under his uncle's tutelage, Alfredo learns how to harness the powers of fire and control the elementals known as Salamanders.
When Aly is captured by slavers, only her skill at spying will keep her alive.